BEST AWAKEN CHAOS ERA Edicris Build And Guide
A popular refrain is the Empire is so corrupt now that its alchemists could probably find a way to turn gold into copper, and there is perhaps no institution that exemplifies this corruption more than the ironically-named “Holy Citadel” although this reality is undoubtedly not widely known outside of magical circles. The Holy Citadel has been granted a supreme monopoly over the Light school of magic by edict of the Emperor, and claims to represent the “true god”, by which belief system shall blessings flow to the people and an orderly system of government ensue.
The High Maintainer of the Holy Citadel, the Archmage Edicris, may play the part of a believer to the crowds, but privately has declared the myth of the “true god” a sham and all such beliefs merely tools by which to manipulate the masses. Indeed, Edicris has little respect for any supposed gods or celestials, and regards even the great Titan of old, whose existence may perhaps be verified in some manner, as merely a heretofore undiscovered species of unusually powerful creatures, and by no means a god. If Edicris has any lofty aspirations for humanity beyond his own personal gain, it is perhaps that he and other magical users may perhaps grow into beings equally as powerful as the Ancient Titan through their mastery over magic.
To Edicris, the Light school of magic lies at the foundation of all the other schools, and the powers contained within should prove sufficient to transform humanity into gods of their own making. Edicris actually believes this dogma of the Holy Citadel, and has attempted multiple magical experiments to push the boundaries of what has been considered possible for the powers of Light magic. Thus have Edicris and the Holy Citadel failed to appreciate the essential duality of Light and Dark magic and that any attempts by the Citadel to enhance the power of the Light in our world has also served to magnify the ease with which its counterpart, the Dark, can be accessed by Dark-aligned sorcerers. Edicris’ magical experiments have own much of the deep earth with toxic fountains of Dark magic readily accessible to the likes of the Soulplunder cultists.
The rise of Soulpunder and the terrible loss of Pegasus has only just nudged Edicris toward the potential fallout from his foolish actions. The tide is even now beginning to turn against the Empire.
He has received recent notice from his Marksmen Commander that the people of Lasir and the Soulplunder cult have organized to turn the Starlight Altar in the Astral Forest to the Dark and that Lasir is ready to rise up against the Empire at a moment’s notice from the Duke. Edicris has summoned a cabal of Light mages from the Holy Citadel to put a stop to such designs at the Astral Forest, and has already begun arresting seditious Lasir and cultist suspects within the Empire’s borders.
FACTION: Holy Light Empire
Crit. Rate 8%
Crit. Damage 150%
Refracting Prism (Trait → Ascension)
Grants Holy Punishment (I → II) for 1 turn if no damage was taken in the previous turn. Otherwise, grants Holy Protection (I → II) for 1 turn.
Holy Punishment II : Greatly increases damage. [Unremovable]
Holy Protection II : Greatly reduces damage received. [Unremovable]
Focused Beam (Basic)
Deals 80% damage to an enemy, with a 100% chance to remove 1 of their positive effects. 30% chance to launch a bonus attack on all enemies.
Level 2: Damage +10%.
Level 3: Damage +10%.
Level 4: Damage +10%.
Blessing of Light (Special, Cooldown: 3 turns)
Removes all negative effects from this character, heals for 20% of Max Health, and grants a bonus turn.
Level 2: Ability cooldown is reduced by 1 turn.
Level 3: Healing effect +5%.
Elemental Incendiary (Ultimate, Cooldown: 5 turns)
Deals 120% damage to all enemies and grants Invincible to this character for 1 turn.
Level 2: Damage +10%.
Level 3: Ability cooldown is reduced by 1 turn.
Level 4: Damage +10%.
Level 5: Damage +10%.
BEST EDICRIS Teams Synergy
Best EDICRIS Builds
Recommended Gear Sets
Warrior Set: +15% Attack.
Rage Set: +20% Crit. Rate.
Cursed Set: After attacking, there is a 35% chance to launch a bonus attack using this character’s basic ability. Can be triggered once per turn.
Attack%, Critical Rate, Critical Damage, Speed
Ring (Critical Rate / Attack%)
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