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Kane is centuries-old and the last known surviving pandaran warrior. Most of his clan have been killed in one conflict after another against other jungle inhabitants or their great war against elves. Bloodbeast Jungle has always been an unsettled place even before the establishment of the Well of Desires, Soulplunder’s headquarters in the Jungle. Indeed, the Jungle has been home to dark chaos energies for centuries, a corrupting power that the pandarans have been mercifully protected from thanks to their age, wisdom, and natural fortitude.

However, Helmar and Valeria’s arrival to the jungle seems to have tipped it into much greater violence, and Kane has been heartbroken to witness many of his noble comrades take up arms against each other and the elves, a conflict his people have always argued against. Helmar’s dominance over the jungle has compelled all clans, including the pandarans, into all-out war against the elves in which most of Kane’s comrades have lost their lives.

Kane can no longer stomach war and pointless conflict, and yet is honor-bound to continue for his clan’s glory.



  • NAME: Kane

  • FACTION: Sylvan Woodlands

  • RARITY: Epic

  • ELEMENT: Wood

  • TYPE: Defense

Also, see the complete Awaken Chaos Era tier list


  • Attack 1,119

  • Health 6,490

  • Defense 634

  • Speed 107

  • Crit. Rate 6%

  • Crit. Damage 150%

  • Focus 0%

  • Resistance 0%

  • Agility 5

  • Precision 100


Bear’s Grit (Trait → Ascension)

Absorbs (15% → 20%) of damage taken by an ally. If this character starts the turn with less than 50% Health, they absorb (50% → 100%) less damage.

Bear Claw (Basic)

Deals 2 to 6 strikes of 30% damage to an enemy. The first strike will remove a positive effect while subsequent strikes have a 30% chance to remove 1 positive effect.

Level 2: Damage of each strike +5%.

Level 3: Damage of each strike +5%.

Bear Rush (Special, Cooldown: 3 turns)

Deals 100% damage to an enemy and applies Defense Down II for 2 turns.

Level 2: Damage +10%.

Level 3: Ability cooldown is reduced by 1 turn.

Level 4: Damage +10%.

Defense Down II : -50% Defense.

Boulder Throw (Ultimate, Cooldown: 4 turns)

Deals 200% damage to an enemy. Damage scales with the amount of Health lost by this character. Has a 50% chance to apply Stun for 1 turn. If this character is below 50% Health, then there is a 100% chance to apply Stun for 1 turn.

Level 2: Damage +20%.

Level 3: Ability cooldown is reduced by 1 turn.

Level 4: Damage +20%.

Level 5: Ability cooldown is reduced by 1 turn.

Stun : Unable to act. [Control Effect]

Also, see the complete Awaken Chaos Era tier list

BEST KANE Teams Synergy


Best KANE Builds

Recommended Gear Sets

  • Terra Set: +15% Health.

  • Revival Set: Restores 10% of Max Health at the start of the turn, or 20% if under 50% Health.

  • Guard Set: Grants a shield with strength equal to 30% of Max Health for 3 turns at the start of battle. Bonuses from multiple Sets do not stack.

Stats Priority

  • Health%, Focus, Speed

Stats Allocation

  • Weapon (ATK)

  • Head (Health)

  • Chest (Defense)

  • Boots (Speed / Health%)

  • Ring (Health%)

  • Necklace (Focus / Health%)

Also, see the complete Awaken Chaos Era tier list

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